After a far longer development process than I ever envisioned, we are launching the new and improved salavon.com. There are lots of new features & enhancements and I will post more about these early next week. We still have some dust to sweep up and a few projects are in need of attention, so for now, feel free to poke around and check it out.
Added a new zoom/magnify widget to the project. It's cooler than I thought it would be.Project description:
Every page of the "Field Guide" now online.Project description:
New long form career narrative added to info pages.
Caveat: This was originally written for a grant and may read a little braggy & stilted. Nevertheless, it might be useful to some.
In 1991, as an undergraduate in Austin, Texas, I made a conscious decision to write software to aid in the creation of visual artwork. It’s hard to recall exactly where this notion came from, but the directive was clear: this is where my work should go. It wasn’t a popular choice at the time. This decision directly led me to study at the School of the Art Institute of Chicago, known for a small program in Art & Technology.
During my second year in pursuit of an MFA, to help make ends meet, I took a job as a hybrid artist/programmer at Viacom New Media, the videogame arm of media giant Viacom. For a 25-year-old student with working-class roots, this was a fairly lucrative, upbeat, and seductive environment. The work exposed me to a level of production and professionalism missing in my MFA studies. My academic environment, though, was valuable in stressing some conceptual rigor and articulation of artistic intent. It was the beginning of the dot com technology bubble and, for a time, I considered ...
In January of 2008, the Columbus Museum of Art produced a DVD documentary about my work and process. We've posted it here in three parts. Check it out here.
"Portrait" project & detailed notes added to work.Project description: